Posted by Marvin from cache03.netway.at (195.96.10.36)on June 07, 1998 at 12:44:31:
Hi possums ;-),
I have just uploaded the new release
BigRRed 4.1 - 19980606 as file BigRR41.zip to
the developer ftp section (as usual).
The source code is available from me
on email request...
IMHO, the Motorhead demo looks & runs really great
on a 8MB card now - it's perhaps the best
demo for the wrapper now (the self playing part
of the demo is a bit slow, though)!
4MB cards have a problem with color resolution in the
textures, unfortunately... (4MB card owners must use
SmallTextures=1 in order to run this game)
I will make this version public by posting
a short message on the software webboard too....
I will then mail the release package to everyone who
is interested.... Bjorn should not get any
troubles with this very private mode of distribution....
Have fun, and please test as much as you can....
And please post problems/workarounds/test results
directly to this board, to reach a bigger audience...
Marvin
P.S: I am currently looking into the HexenII and QuakeII
demos, as a warmup for UNREAL!
PandemoniumII needs a check, too (it is horribly slow
somehwere mid in the demo level, and I don't know why yet)....
I plan to buy the retail version of PandemoniumII (its
box has a label "3dfx(tm) exclusive" on it - this is of course
a challenge (or provocation?) for us Verite owners!)
P.P.S: These are the release notes in the readme41.txt:
================================================================
The following changes were made from V4.0 to V4.1:
o) Iterated alpha fog is now supported (Motorhead demo)
o) Alpha rejection (sort of chromakeying) is supported now (Motorhead demo, HexenII,etc...)
o) Bug fixes in Z-buffering code
o) Verite Textures RGB 332 for paletted textures now supported!
o) New config options SecureBlend=2 (Motorhead demo) and SmallTextures=0|1 (Motorhead,
Ignition for 4MB cards)
o) New configs for Motorhead demo and Ignition....
o) Some small bugs found.....
o) A new Sample-Config [Debug] is included for debugging of new
games (simply set SpecialCfg=Debug in BigRRed.ini to use it!)
Results:
o) Motorhead demo now runs very fine (except some Z buffering errors in self-playing demo
mode) and looks on 8MB cards really gorgeous!!!
o) Motorhead and Ignition are now playable on 4MB cards
o) Some games may profit from the new alpha rejection code and chromakeying bug fixes -
Hexen II console now works fine without transparency problems - however, the game still
does not run (currently still a mystery for me, very strange behaviour depending on different
config options....)